Ricochet effect - help needed

Hello everyone. I am a newbie programmer experimenting a shotting game with this plataform. Could anyone help me in how to develop a ricochet effect of bullets fired by a character? :confused: :frowning: :astonished: Thank you!

A hard one, thereā€™s an example about bouncing, not sure if itā€™s called ā€œbouncingā€, ā€œcollision normalā€, or something like that.

Itā€™s hard to do since GD doesnā€™t return the collision direction (actually, the direction to separate the objects using the minimum movement distance), but it would be really useful :slight_smile: