Hi everyone,
Problem:
Ok so I’m trying to upgrade my current GUI, at this time I have multiple objects that move at the same speed values than the player object, which is really cheap and causes problems with colisions.
I came up with an idea to solve it and make a better GUI overall but I’m not sure if I can actually do it.
Idea:
Ok so basicly to resolve this problem I would do the following:
Create an object that’s actually a transparent square, then snap this at the center of the player object ( by snap I mean attach so it moves with it, in a way it’s always “anchored” to the player’s object centre) then I would add the different text objects from the gui and snap/anchor them to this transparent square.
The thing is I don’t know how to “attach” objects to other object’s points, is there a way to do this? If not, what’s the best way to do a GUI that follows the player around NO MATTER WHAT, even if you collide and add force to the player’s object when colliding so it can’t go through another object’s sprite.
Thanks!