GDevelop exports HTML just as Black screen

Any help? As soon as the GDevelop animation finishes, Screen gets black, with no scene and nothing happening…

I get these messages on chrome developers console:

PixiJS 4.6.2 - ✰ WebGL ✰      [pixijs.com/](http://www.pixijs.com/)    ♥♥♥ 

bunny.png:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
howler-sound-manager.js:343 Failed to load file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/248103__didntgotofilmschool__night-ambiance-44-1k-16-bit-depth.mp3: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
(anonymous) @ howler-sound-manager.js:343
howler-sound-manager.js:343 Failed to load file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/coruja.mp3: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
(anonymous) @ howler-sound-manager.js:343
howler-sound-manager.js:343 Failed to load file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/HeartBeatStart2.mp3: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
(anonymous) @ howler-sound-manager.js:343
howler-sound-manager.js:343 Failed to load file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/HeartBeatLoop2.mp3: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
(anonymous) @ howler-sound-manager.js:343
howler-sound-manager.js:343 Failed to load file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/Urna.mp3: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
(anonymous) @ howler-sound-manager.js:343
howler.min.js:2 The Web Audio autoplay policy will be re-enabled in Chrome 70 (October 2018). Please check that your website is compatible with it. goo.gl/7K7WLu
_ @ howler.min.js:2
pixi.js:8 Uncaught DOMException: Failed to execute ‘texImage2D’ on ‘WebGLRenderingContext’: The image element contains cross-origin data, and may not be loaded.
at n.upload (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/pixi.js:8:18219)
at t.updateTexture (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/pixi.js:13:3769)
at e.bindTexture (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/pixi.js:13:11407)
at e.flush (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/pixi.js:14:29259)
at e.render (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/pixi.js:13:9141)
at gdjs.RuntimeScenePixiRenderer.render (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/pixi-renderers/runtimescene-pixi-renderer.js:28:22)
at gdjs.RuntimeScene.render (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/runtimescene.js:257:17)
at gdjs.RuntimeScene.renderAndStep (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/runtimescene.js:245:7)
at gdjs.SceneStack.step (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/scenestack.js:30:22)
at file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/runtimegame.js:318:26
index.html:1 Uncaught (in promise) DOMException: play() failed because the user didn’t interact with the document first. goo.gl/xX8pDD

Well, just tried to export to html 5 the plataform exemple project on GDevelop. Similar results: screen gets blue after GDevelop logo disapears from the browser, when I load index.html

That’s what developers console shows:
runtimegame-pixi-renderer.js:241 [Intervention] Slow network is detected. See chromestatus.com/feature/5636954674692096 for more details. Fallback font will be used while loading: file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/Bimbo_JVE.ttf
ensureOffsetsExistence @ runtimegame-pixi-renderer.js:241
bunny.png:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
pixi.js:8 Uncaught DOMException: Failed to execute ‘texImage2D’ on ‘WebGLRenderingContext’: The image element contains cross-origin data, and may not be loaded.
at n.upload (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:8:18219)
at t.updateTexture (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:13:3769)
at e.bindTexture (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:13:11407)
at e.flush (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:14:29259)
at e.stop (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:14:29668)
at e.setObjectRenderer (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:13:9289)
at e._renderWebGL (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:17:18982)
at e.renderWebGL (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:10:21661)
at e.renderWebGL (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:10:21737)
at e.renderWebGL (file:///H:/GamesGdevelope/MenosEgoismoMaisAltruismo/html/test/pixi-renderers/pixi.js:10:21737)

Try to use Firefox for fix this error : “cross-origin data” this is a problem with Chrome.

Thanks for your tip, Bouh! I had already tried internet explorer, but I´ll try Firefox now.

It really worked! Thanks a lot, Bouh!

Firefox not working for me either.

I exported a single scene game from a Mac yesterday (to online upload) and it worked great.
Today I’ve been exporting games with two scenes from a PC and it is only giving a black screen on all browsers and mobile.

Is there anything else I can toggle to check?

Here is log from Firefox:

ReferenceError: Hashtable is not defined
gd.js:12:3
ReferenceError: gdjs is not defined
gd-splash-image.js:1:1
ReferenceError: gdjs is not defined
inputmanager.js:19:1
ReferenceError: gdjs is not defined
timemanager.js:14:1
ReferenceError: gdjs is not defined
runtimeobject.js:22:1
ReferenceError: gdjs is not defined
profiler.js:7:1
ReferenceError: gdjs is not defined
runtimescene.js:14:1
ReferenceError: gdjs is not defined
scenestack.js:9:1
ReferenceError: gdjs is not defined
polygon.js:13:1
ReferenceError: gdjs is not defined
force.js:16:1
ReferenceError: gdjs is not defined
layer.js:17:1
ReferenceError: gdjs is not defined
timer.js:14:1
ReferenceError: gdjs is not defined
runtimegame.js:15:1
ReferenceError: gdjs is not defined
variable.js:14:1
ReferenceError: gdjs is not defined
variablescontainer.js:15:1
ReferenceError: gdjs is not defined
oncetriggers.js:15:1
ReferenceError: gdjs is not defined
runtimebehavior.js:16:1
ReferenceError: gdjs is not defined
spriteruntimeobject.js:18:1
ReferenceError: gdjs is not defined
code0.js:1:1
ReferenceError: gdjs is not defined
code1.js:1:1
ReferenceError: gdjs is not defined
data.js:1:1
ReferenceError: gdjs is not defined
game-1542708512530:94:9
downloadable font: maxp: bad max_zones: 0 (font-family: “gdjs_font_Bimbo_JVE.ttf” style:normal weight:normal stretch:normal src index:0) source: gd-games.s3-website-eu-west-1.am … bo_JVE.ttf game-1542708512530:25:19
downloadable font: kern: Kerning pairs are not sorted, table discarded (font-family: “gdjs_font_Bimbo_JVE.ttf” style:normal weight:normal stretch:normal src index:0) source: gd-games.s3-website-eu-west-1.am … bo_JVE.ttf