I'm sorry i don't get what you're saying here ? What do you mean and how to do it ?
(probably can do is to lessen the objects on the current scene and make them appear on the other)
It's not lag but you can say when the player moves .. the game feels like it's loading the objects in the level .. once loaded . It stays smooth . So how to make it load all the objects once the game starts ? How to keep it smooth ?
Oh btw . How to check the performance ? I'm sorry I haven't checked that before so i don't know how .
You can also try the "always load in memory" option if you still think of that scenario, Game Settings > Resources > [Select the image / resource then tick the Always loaded in memory option]
Just run debug, don't you even do that when making a game?
Debug > Performance Profiler
The micro lag/stutter is so annoying at points
It's my first game so yeah i heard about the debug but never actually used it or look what it's inside .. i'll check it out once i get back home and understand it better .
Btw i have so many objects .. could reach like 300 or more in one scene .. could that be it ? And if so .. is there a way to keep that amount of objects in the scene without losing performance ?
Most pictures are 32*32
Some are 16*16
Also How can i make a loading screen ?
Thanks for helping ...
Ok so my game has levels .. each level is big .
How do you think i can devide a single level into parts ? Like different cameras maybe.
It has to be in one scene though .