Timer problem when compiling to .exe file
Posted: Thu 12 Jul 2018, 06:23
I'm having trouble with the timer of my game when I compiled it to an executable file. It seems that the game ignores some of the event timers that I included in the game when I converted it to .exe file. The resulting game becomes a disaster, because some of the objects are not properly timed. Please help, I'm so close to finishing this game.