- Mon 12 Feb 2018, 12:39
#65033
Not working on Linux? That's funny because when I first started using GD, it was on a Linux and it worked just fine. The only bad thing I remember was lack of crosscompiling meaning to make a Windows and Linux game you'd need to have both a Windows and Linux machine (virtual or not).
As for SFML... it's the best object-oriented C++ engine available. Even if it sucked, there's nothing better unless you are ready to cook your own framework.
As for making it HTML5-only... that's not a good idea. Construct 2 went this way... and people forgot about it subsequently because performance of HTML5... is even worse than early versions of Java (I mean JRE 1-4). Much depends on the browser used, of course, but even then, the performance of JS across the board is pretty even and even slowest browsers don't lag too far behind the leaders.
Going back to Construct, people aren't likely to recommend it to you, even if you want "no coding required" tool. No, they're far more likely to recommend stuff like Clickteam Fusion or Game Maker which can export native binaries and not just a webpage wrapped up in an exe and therefore are faster.
Again, 4ian is missing the forest for the trees, i.e. he focuses on making something using "cool" technologies with lots of buzzwords surrounding them instead of making something that is easy to use, feature-rich and fast.
Addendum:
Since you left GD was pretty much dead, it was maintained only with bits and pieces
And see what you get without my guidance? Shouldn't have left at all, maybe I could've prevented it from happening!
There are no impossible things. There is only lack of skills.
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C++ and C are like a sea. You can easily get lost in it.
Mst wrds cn b stll rd vn f y rmv ll vwls.