I've released GD5 beta 26
- A new raycast condition was made by Lizard-13 (a big thank you!!). It enables to easily create line-of-sight for enemies or things like lasers (see the updated "zombies and laser" example).
- You can edit resources properties (in particular image smoothing) - no multiselection for now as I did this very quickly but I'll add this later
- There is a new preview button to launch a Preview over wifi (also called Preview on local network/Preview on LAN). It's very simple to use: click on the button, enter the URL that you got on your mobile/tablet browser and try the preview instantly. There is also a live reload, meaning that when you click on the preview button again, all devices running the game will start it again
- I've added a splashscreen with the logo of GDevelop when a game starts. It's very simple and I think it's a fair deal for almost all users that use GDevelop freely I think most of you are ok with it. If you don't like it, you can get a subscription (even the indie one which is €2 per month) to be able to disable it.
The Preview over wifi
is new and should be very useful. You can try it freely - the only thing is that I added a window asking you to get a subscription to support GDevelop development.
It won't prevent the feature to be used (I took the model of softwares like Sublime Text - no DRM, nothing fancy, just an explanation window), so that you can try by yourself and judge if it's worth a subscription (that also unlock one-click android export and the optional splashscreen).
Also I'm going to need help to document the Preview over wifi feature